@startuml
sprite $grin_tongue_wink [48x48/16] {
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!define FA5_GRIN_TONGUE_WINK(_alias) ENTITY(rectangle,black,grin_tongue_wink,_alias,FA5 GRIN_TONGUE_WINK)
!define FA5_GRIN_TONGUE_WINK(_alias, _label) ENTITY(rectangle,black,grin_tongue_wink,_label, _alias,FA5 GRIN_TONGUE_WINK)
!define FA5_GRIN_TONGUE_WINK(_alias, _label, _shape) ENTITY(_shape,black,grin_tongue_wink,_label, _alias,FA5 GRIN_TONGUE_WINK)
!define FA5_GRIN_TONGUE_WINK(_alias, _label, _shape, _color) ENTITY(_shape,_color,grin_tongue_wink,_label, _alias,FA5 GRIN_TONGUE_WINK)
skinparam folderBackgroundColor<<FA5 GRIN_TONGUE_WINK>> White
@enduml